Roleplay rules / Staff and EP rules.

                                                                                                                           Veteran Gaming | Rules List 
    Section 1A Roleplay Rules



  • Don’t RDM
  • Don’t RDA
  • Don’t micspam
  • Don’t FailRP
  • Don’t use ridiculous and prohibited acts such as: Dance, Sexy Dance, Wave, Thumbs up etc. The only acts allowed are Salute and Bow
  • It is FailRP to refuse orders from your commanding officer, unless you have a good reason for doing so.
  • All promotions must be handled ingame and cannot be done outside of the game or out of character (OOC).
  • As a Jedi, you cannot abuse your force powers such as Force leap etc. You may use meditate and force absorb when required.
  • When using the /me command, you must not make your IG character do anything that is considered inappropriate.
  • The golden rule must be followed at all times, but can have exceptions. These exceptions can include: A clone that refuses to follow orders, if a clone does not comply with CG commands. Clones may also be killed if they are corrupted etc.
  • During security inspections, all ranks are nullified. Essentially meaning that during an security inspection, you may not command troopers etc unless you are above the rank of Commander.
  • During PT, training instructors must be appointed and all ranks are nullified unless you are above the rank of Major.
  • Regiment rivalries are prohibited on the server. All regiments are equal and do a specific function.


Section 1B Event Roleplay Rules



  • Off-World events

    • Before an off-world takes place, a briefing must be done in order to give a basic understanding on what the event is supposed to be about and what is happening.
    • When you land on the planet, do not act hostile. Keep your weapons lowered and keep the local population fear free.
    • When in off-world events, failRP is strictly prohibited. There is no OOC rooms, you are expected to roleplay at most times during the event.

  • Mini-events

    • During mini-events, the lights cannot be turned back on unless given permission by the EP incharge. The same goes for the alarm.
    • The same applies for Off-World events, if you come across an EP setting the HP and model of a player, void it. As you are probably not meant to see it.
    • During events, work as a team to find the cause of a problem or enemy.



 
Section 2A CIS Character Rules (Events only)

 


  • B1 Battle Droid

    • As an B1 Droid, you cannot pick up clone weapons and use them. The only weapons you are allowed to use is: E-5.
    • Stats:

      • HP: 450
      • Armor: 150
      • Model: models/tfa/comm/gg/pm_sw_droid_b1.mdl


  • Assassin Droid (Variation of the B1)

    • As an assassin droid, you cannot pick up clone weapons. The only weapon you are allowed to us is the E-5s.
    • Stats:

      • HP: 350
      • Armor: 50
      • Model: models/red_xo/droid_red_xo.mdl


  • Heavy Droid (Variation of the B1)

    • As an Heavy Droid, you cannot pick up clone weapons and use them. The only weapons you are allowed to use it the E-5c
    • Stats:

      • HP: 850
      • Armor: 255
      • Model: models/player/starwars/bdroidfirefighter.mdl


  • B2 Super Battle Droid

    • As a B2 Battle Droid, you can jog but you cannot sprint.
    • You may only use a wrist blaster that is the color red, you cannot use any other color. They may also have a blaster cannon, depending on the type of Super Battle Droid.
    • The Super Battle Droid is a supporting role.
    • Stats:

      • HP: 2000
      • Armor: 255
      • Model: Currently Installing


  • Commando Droids

    • As a command droid, you are given access to almost all of the CIS weaponry, excluding the wrist blaster. You may use republic weapons if disguised as a clone trooper and outside of being a clone trooper.
    • As a commando droid, you are given the “Cloak” weapon. Allowing you to sneak around places undetected. When crouched and moving, troopers cannot see you. However, jedi can sense you are nearby.
    • Stats:

      • HP: 1500
      • Armor: 255
      • Model: models/tfa/comm/gg/pm_sw_droid_commando.mdl


  • Droideka

    • As a droideka, you are one of the strongest droids in the CIS army. The weapons that the droideka has at its disposal is: Droideka Cannons and a Hex Shield (Local)
    • Droideka is considered a support role.

      • HP: 3000
      • Armor: 255
      • Model: Currently Installing
      • Max: 2

    • Usage:

      • Can only be used on off-world events.
      • You cannot run while your shield is active.
      • You can only walk when your shield is active.
      • You may only fire you're weapons when you are not in rolling stance. Firing you're weapon when in this stance will cause you to be warned then eventually removed from the event.


  • Tactical Droid

    • As a tactical droid, you are the leader of the CIS droids on the field. You have access to only a blaster pistol. And must be protected by CIS Droids.
    • Stats:

      • HP: 350
      • Armor: 250
      • Model: models/tfa/comm/gg/pm_sw_droid_tactical.mdl

    • Usage:

      • Can only be used for off-world events and republic negotiations.


  • Magna Guard

    • As a droid Magna guard, you will be the only droid class given access to a Electrostaff and a Grenade Launcher (Depending on the event planners plans.)
    • Stats:

      • HP: 2500
      • Armor: 255
      • Max: 3

    • Usage: 

      • Can only be used on off-world events
      • Must only be used if their is a Jedi on the server.
      • Only one can engage a Jedi at a time, this must be explained to the players before they take up the role.
      • They have Electrostaffs, but they can also use Grenade Launchers.




Section 2A.1 Main Character Rules

           


  • Asaj Ventress

    • Asaj Ventress is a sith character that can use force abilities. A custom lightsaber will be added to the server soon.
    • Stats:

      • HP: 5000
      • Armor: 150
      • Max: 1

    • Usage:

      • She must be given dual lightsabers.
      • The lightsabers mentioned must be red.


  • General Grevious

    • General Grevious is a cyborg that is immensely quick and strong. But cannot use the force.
    • Stats:

      • 5500
      • Armor 450
      • Max: 1

    • Usage:

      • He must use only dual lightsabers.
      • The lightsabers mentioned must be Blue and Green.
      • Can only be used on off-world events.




Section 3A Staff Rules



  • Staff may not noclip uncloaked.
  • Staff may not spawn props etc unless given permission by a high-ranking staff member or server management.
  • Staff cannot create or host events. If there are no event planners on and/or active. Staff may host mini-events.
  • Staff cannot randomly pick people up with a physics gun, you must have a good reason for interrupting roleplay.
  • Trial-Mods are only Trial for a week before they are accepted into the staff team. If they fail their evaluation, they cannot re-apply for another 2 weeks.
  • Staff cannot interrupt roleplay for any reason, unless the reason is actually valid. As long as RP conforms with the rules above, do not interrupt roleplay.
  • During whitelisting sessions, do not speak to the trainer or trainee, as you are meant to promote a serious environment.
  • Do not have your physgun out when cloaked, unless absolutely necessary.
  • The head of your department or head of staff has a final say in everything.


 


NOTE: If you are staff, and the head of you’re department is causing issues. Report this to the Owner or Server Manager as soon as possible.   
Section 3B Event Planner Rules

 


  • As a trial-event planner, you must create a total of 3 events. 2 mini-events and 1 big event, if the feedback on these events are good enough. Then, you will be promoted to the rank of EP.
  • As an EP, it is up to you to find a good place to begin preparations for an event. This can include: Model Changing, HP Setting, Weapon giving etc. If you are caught at doing this, tell the person that caught you to void what you saw and kindly leave the room that you are using. If they refuse, call staff.
  • This part will contain all of the information on the event characters and how to use them effectively:

    • B1 Battle Droid

      • When using a player to play as a B1 Battle Droid, you may only follow the rules specified under the character rules. Any breach of this, and you will be warned.
      • The max of the B1 battle droids must be less than half of the server. 5 is the recommended amount.

    • Assassin Droid

      • When using Assassin droids, you must forfeit a regular B1 Battle Droid to make room for an Assassin droid. There can be a max of 5, but keep it low depending on how many players there is.

    • Heavy Droids

      • When using Heavy Droids, you can use as many as you need and they will not take 1 away from the regular battle droids like the assassin droid does. The recommended amount is 2. But, like said above. You can have as many as you need.

    • Super Battle Droid

      • Super Battle Droids are a supporting role for the separatist side. This means that they must be used sparingly. They have a lot of HP and strong weapons, use them wisely when creating events.
      • The rules for the Super Battle Droid will be strictly enforced, do not breach these rules. As they are important for the Super Battle Droid as an event Character.

    • Commando Droids

      • Use these droids for special CIS operations. They do not need to be used for regular clone vs droid combat. Use them for sneaking into the republic base when they are fighting droids etc. Again, they are dangerous when compared to regular droids. So use them wisely, unlike the Super Battle Droids however, they have no major restrictions and you must only use a max of 4 at any given time.

    • Droideka

      • The Droideka is a strong enemy that can be used during events, when you want to use them. Make sure that you are at a good part of the event before deploying them. They have tremendous amounts of HP and can deal a lot of damage with their Droideka cannons. They also have a shield that protects them from incoming shots. This shield will die eventually and cannot be penetrated by blaster bolts. Their can only be a max of 2 and the droideka rules are incredibly important so read them before using them in the field.

    • Tactical Droid

      • The tactical droid is the overall droid commander on the field. They must be used when the event merits it. They can only be used during off-worlds and republic negotiation events. These rules must be obeyed by the letter.

    • Magna Guard

      • Use the Magna Guard wiseley, and follow the rules that is specified above. If you use a Magna Guard and a jedi isn't on the server, you will be asked to take them out of the event. And will be forced to read the Character rules again.